﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Demo1
{
    //public class PlayerManager : List<Player>
    //{
    //    public static PlayerManager I  = new PlayerManager();

    //    Player GetPlayerByMapHandle( MapHandle mapHandle)
    //    {
    //        foreach (Player p in this)
    //        {
    //            if (p._MapHandle == mapHandle)
    //                return p;
    //        }
    //        return null;
    //    }

    //}
}
